This Ward build ensures a high patient flow and treatment success:Īs he indicates, increase the staff members of the Ward to 2. This one will be your single powerhouse for diagnostics.įor the Ward, please refer to the following video by Pinstar detailing the Power Ward MK II. #Two point hospital topless mountain upgrade#The Reception can be a Reception Desk from the Items list as well, but you’ll upgrade to a reception with multiple Assistants rather quickly.ĭo not build any other diagnostic rooms other than the M.E.G.A. Always place a Hand Sanitiser in each room to keep a high hygiene rating. For the GP’s Office and the Pharmacy, add 2 Medicine Cabinet items to increase the diagnostic and treatment success respectively. Get all rooms to level 4 by spamming Gold Star items on the walls. Start with the following rooms in the initial building: You’ll build a hospital for optimal throughput anyways, so they won’t need to stand for too long before they receive treatment. Toxic Waste bins don’t negatively affect your attractiveness and hygiene when they’re full, whereas other bins do.ĭon’t place any benches, since this slows down the patient flow due to the sit down / stand up animations. Place Toxic Waste bins near your vending machines. Only place the following types of machines: Laxative Drink Machine, Luxury Drinks Machine, Luxury Snacks Machine. Place sufficient drink and snack machines around your hospital, as well as arcade machines to keep your patients well fed and happy. If a room reaches a consistent queue of 6 to 8 patients while a staff member is present, your throughput is no longer optimal and you might want to consider adding another instance of that room. Set the queue warning length to 4, so you can keep an eye on rooms that are consistently crowded. Set your hospital policy to ‘Fast-Track Treatment Decision’ with a ‘Diagnosis Threshold for Treatment’ of 80%. If the treatment is already in progress, you can choose to keep them as it should finish soon-ish. The remaining 13 patients were mostly for the Surgery and one of them wasn’t even fully diagnosed yet. For example: 3 remaining patients could net you 10k each if their treatment succeeds, but if a month passes to treat just the 3 of them, your staff wages will heavily outweigh your profits.įor example in the following screenshot, I reached the target cure rate (83% vs 65%) and profits started to decrease. Time is money and keeping a few patients around at the end of a wave can cost you a lot of money. By the start of wave 42 my expenses were around 200k per month and I had an increasing buffer of 10 mil.ĭon’t hesitate to send the last few patients home if you reached the goal of the wave, especially if they haven’t been fully diagnosed yet or they have an illness which takes a long time to heal (Fracture Ward and Surgery patients). For me, from wave 20 onwards, I started making crazy profits and didn’t have to stress about money anymore. If you keep this up, you should never end up with a negative balance and steadily build up a nice buffer. I try to keep a buffer of at least 3 months of expenses, so I don’t end up with a negative balance when my income reduces near the end of a wave. My room strategy was heavily inspired by the following comment: This guide contains possible spoilers for other DLC’s, mainly regarding to items you receive as a reward that will make this level easier. You might also grab other misc achievements along the way if you didn’t unlock them yet, for example getting a level 5 surgeon, which is quite easy here and necessary for achieving a high patient flow and cure rate.
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